![]() ![]() If you can, establish a high vantage point so that everyone can see and hear you, but more selfishly, so that you can see your group (make mistake after hilarious mistake.)īy all means, encourage your groups – or individual members – when they get it right, especially after a strong of errors. Practical Leadership TipsĪs with the original classic, you could simply eliminate those folk who do not obey Simon’s commands, but aiming to score the least number of points is much more fun – not to mention, it keeps everyone involved and engaged. The person(s) with the least number of points at the end wins. Add more actions and commands, eg turn 90 degrees left or right, lift left leg up/down, and right leg up/down, clap once, twice, etc.Establish a pattern, and then change it to catch people out. Add inflection in your voice, so that when you say “UP,” the pitch of your voice goes up, and vice versa.Reassure your group part way through a round, and ask them to “SHAKE OUT THEIR STRESS” (Gotcha!).Before closing a round, ask your group a question, indicating they should raise their hand (Gotcha!).Here are a few suggestions for how you may vary your sequence of commands: ![]() Game continues, perhaps over several more challenging rounds, until you formally announce that the game is over. In a practical sense, build the suspense by issuing a series of “SIMON SAYS…” commands one after the other, and then quickly follow up with an instruction sans the “SIMON SAYS…” piece to catch a few people out. This rule is a master-stroke of this game’s success because it dispenses with the typically awkward consequences of elimination. Start your first round by announcing that you will only ever issue the following commands…Īs with all commands, I recommend that you add a matching movement to your command (or not, if you intend to lead them astray!)Įxplain that once the game starts (with a formal announcement,) if anyone initiates or completes a move that is issued without the command “SIMON SAYS…” before it – or performs the wrong move – they simply add a point to a nominal tally. It does not store any personal data.This is a wonderfully inclusive re-working of the classic follow-the-leader type exercise.Īsk your group to stand directly in front of you, in a circle, in lines, or distributed evenly throughout an area, where every person has ample space to move and can hear and see you.Įxplain that your name is ‘Simon’ and you are the leader, which means that everything you command must be followed – exactly! However, as with the classic version, emphasise that only those commands that are prefaced with the words “SIMON SAYS…” should be obeyed. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. You can post them in the comment section below or send them to cookies are absolutely essential for the website to function properly. So, keep your ears open for this one.ĭid you like this game? Please share screenshots or videos of how you played this game with friends and family. Remember if the player communicates a command without saying ‘Simon says’ and you go on to follow the command, you are out of the game. Create a folder in your AAC system and add several phrases with audio for the commands. Some examples of commands are: Make a silly face, bark like a dog, mimic a cat, do a crazy dance, sing a gibberish song, etc. Get creative with commands and you’ll have the whole family roaring with laughter during the game. When the player prefaces a command with “Simon says’ (or ‘The Boss says’ □), others simply have to follow the command. Because which kid would want to miss out on an opportunity to turn the tables and dictate what parents do. It’s just a more fun name for the old favorite Simon Says! Who wouldn’t love to be the boss and order others around? It’s loads of fun for kids and the bonus is that this encourages AAC use. No, this is not a new game we’ve invented. ![]()
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